Designing for Failure
Most spaces are designed assuming everything will work as intended.
But in real life, systems fail — networks drop, devices misbehave, users improvise.
The real test of a design isn’t how it performs when everything works.
It’s how gracefully it behaves when something doesn’t work.
Can a meeting still happen if one input fails?
Can a space remain usable if automation is bypassed?
Can people recover without calling for help?
In my experience, resilient design isn’t about redundancy alone.
It’s about anticipating friction and designing sensible fallbacks early.
That thinking starts at the design stage — not after handover.